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Oliver Arditi

Writing all the things.

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Category: Games

Old new reboots

I was late coming to Tomb Raider (of course) because I had to wait for it to come out on … More

Lara Croft, Square Enix, Tomb Raider

Visual worlds

Among the games that I’ve played while catching up on the last few decades of big-budget productions, Horizon: Zero Dawn … More

Aloy, Guerilla Games, Horizon: Forbidden West

Old school concision

Much of the development of videogames passed me by, despite my early and continuing interest, thanks to my long voluntary … More

Bioware, Mass Effect

I waited thirty years for this holiday

I used to play tabletop role-playing games, teen nerd-punk that I was. This was the 1980s, when RPGs enjoyed a … More

CD Projekt Red, Cyberpunk 2013, Cyberpunk 2020, Cyberpunk 2077, R. Talsorian Games

Spending time

The experience of playing a narrative-focussed AAA game is getting progressively closer to the experience of watching a movie or … More

Ghost of Tsushima, Sucker Punch Productions

Full marks

I hesitate to say too much about Karl Marx or Marxism in response to a book written by someone who … More

Jamie Woodcock, Marx At The Arcade

Heavy with meaning

You don’t have to like the protagonist of a story to identify with them, or to buy into their charisma. … More

Halley Gross, Naughty Dog, Neil Druckmann, The Last of Us Part II

Words and music by Cory Barlog

Having come late to the garden of gaming delights, I’m dropping in on some series at the end of a … More

Christopher Judge, Cory Barlog, God of War, Playstation, Santa Monica Studio, Sunny Suljic

Los Santos: a city of four ecologies?

The title of this essay is obviously a misnomer. Los Santos, the fictional city in which Grand Theft Auto V … More

Grand Theft Auto, Grand Theft Auto V, GTA V, Imran Sarwar, Leslie Benzies, Los Angeles: the Architecture of Four Ecologies, Los Santos, Reyner Banham, Rockstar Games

A new loop

I’ve been lucky with Star Wars games. I played X-Wing and Tie Fighter in the early 90s. both of which … More

Electronic Arts, Jedi: Fallen Order, Star Wars, Stig Asmussen

Narrative serving violence

The experience of being the protagonist of a story, rather than simply the player of a game, became a characteristic … More

Call of Duty: Modern Warfare, Infinity Ward

The cost of survival

Late the year before last, when I bought my first console, and played Red Dead Redemption 2 quite soon after … More

Ashley Johnson, Bruce Straley, Gustavo Santaolalla, Naughty Dog, Neil Druckman, The Last of Us, Troy Baker

Decide for yourself

There are stories and there are libraries. Libraries are not only repositories of completed stories, but the raw material from … More

adventure, adventure game, David Cage, Detroit: Become Human, Quantic Dream

A fractured continuum

Photographs, particularly digital or polaroid photographs (remember those?), are both immediate and mediated, both portals and barriers. They are small … More

3d game, adventure, Ashely Burch, Dontnod Entertainment, graphic adventure, Hannah Telle, Life Is Strange, walking simulator

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